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Top: Games: Video_Games: Strategy: Real-Time: Impossible_Creatures: Reviews_and_Previews:
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  • Gamer's Hell - - Preview by Ali A. "The well-balanced gameplay, the great graphics and the whole idea of making units to suite your needs is what the whole game is about, and it is done well..
  • Gamers Hell - - Reviewed by Andreas Misund Berntsen, [7.9/10]. "In every sense of the word a solid game..
  • The Adrenaline Vault - - Reviewed by Richard Leader, [2.5/5]. "Great production values aren't enough to raise Impossible Creatures from being a mediocre exercise in button pushing." (January 30, 2003)
  • Cincinnati.com - - Reviewed by Marc Saltzman, [3.5/5]. "The "Island of Dr. Moreau" concept is imaginative, but its execution--especially when it comes to combat--is not." (January 28, 2003)
  • GameSpy.com - - Reviewed by Scott Osborne, [72/100]. "After Homeworld's greatness, Impossible Creatures can't help but feel like something of a letdown." (January 16, 2003)
  • GameZone - - Reviewed by Tha Wiz, [8.5/10]. "A surprisingly solid RTS game which shows off what it can do against the Warcrafts or Age of Empires titles out there." (January 13, 2003)
  • GameSpot - - Reviewed by Greg Kasavin, [7.9/10]. "Impossible Creatures is certainly enjoyable and interesting, and it's worthwhile for the campaign alone." (January 9, 2003)
  • Game Industry News - - Reviewed by John Breeden, score: 4-1/2 out of 5. (2003)
  • IGN - - Preview includes screenshots and an in-game movie. "With 40-50 animals to choose from, and around 31,000 combinations, you'll have your wicked hands filled making the most unearthly creations imaginable." (May 19, 2001)
  • IGN: Sigma Interview - - Interview with Alex Garden, CEO of Relic Entertainment. (May 14, 2001)
  • StrategyPlanet - - Preview by Dragon. "Relic describes it as offering short, fast-paced games that can be completed in under an hour." (May 7, 2001)
  • Age of Kings Heaven Preview - - Previewed by Angel Washizu. "The models looked fantastic and I only saw a few really rare bugged models, and even they looked pretty cool, if not, weird (and when has weird not been cool?)." (May 5, 2001)
  • Gamespot Preview - - "With Sigma, we're looking for an opportunity to create technology that gives players the freedom to create a game that is uniquely tailored to their style of play." (April 29, 2001)

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Reviews and Previews - Games - Video Games - Strategy - Real-Time - Impossible Creatures - Reviews and Previews
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