See also:
- GameFAQs - - Information and a message board.
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- GameSpy PSP - - Preview, by Christian Nutt: "While the game looks great, it's too early to tell if it'll be fun to play." (January 28, 2005)
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- GameSpot - - Preview, by Brad Shoemaker: "Konami just announced today that Coded Arms will ship with a random level generator, so people who really enjoy the game will be able to play it indefinitely and keep experiencing new maps to kill stuff on." (January 27, 2005)
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- IGN PSP - - Preview, by Nix: "It's still all going to come down to how the control works out and how gamers take to the choices made by the design team, but there's a ton to get interested in about this PSP game." (January 27, 2005)
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- 1UP - - Preview, by Che Chou: "Konami only had two units available for multiplayer, but initial impressions are positive, even while we found the maps way too large for one-on-one deathmatches." (January 27, 2005)
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- GameSpy PSP - - Preview, by Ryan O'Donnell: "While there's been no confirmation about the inclusion of multiplayer in Coded Arms, it simply seems too important to exclude especially given the PSP's wireless capabilities." (September 26, 2004)
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- Gaming Media - - Preview, by Jarrod Nichol: "If Konami can keep this game looking as good as they have it now and give a genuinely good story with loads of action, the PSP may just end up having a killer FPS on its hands." (2004)
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