- Yahoo! Games - - Preview including information on graphics, combat and magic system. (February 22, 2006)
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- IGN.com - - Preview including overviews of mounts, scenery themes, house construction and character creation. (February 14, 2006)
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- GameSpy.com - - Discussion with Zack Karlsson of Sigil Games about their approach to building the fictional continent of Qalia. (May 2, 2005)
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- Okratas.com - - Interview with Cindy Bowens (Sigil Games) outlining the company stance on secondary market sales. (February 14, 2005)
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- GamesIndustry.biz - - Sigil license realtime foliage and flora engine SpeedTreeRT from IDV for use in Vanguard. (September 20, 2004)
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- Warcry.com - - Preview with comments from development team on visibility ranges, zoneless gameplay, interaction with city buildings, travel options, craft skills and races. (May 25, 2004)
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- IGN.com - - Interview with Brad McQuaid and Jeff Butler, field questions on what is different about the new game, quest mechanics, the dual experience system and graphics. (May 10, 2004)
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- Mpogd.com - - Announcement by Sigil that they intend to use the Unreal game engine from Epic Games to run Vanguard. (May 6, 2004)
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- GameSpot.com - - Interview with developer Brad McQuaid touching on questing and tradeskilling options in Vanguard. (March 16, 2004)
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- GameSpy.com - - Interview with Brad McQuaid covering similarity to Everquest, premise of game, hardcore play and design philosophy. (March 16, 2004)
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- Warcry.com - - Interview with Mike Hutchins, Senior Game Designer covering his role in development of Everquest and now in Vanguard, also touches on capacity of MMORPG market for more games. (March 16, 2004)
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- IGN.com - - Interview with Brad McQuaid, he fields questions on design philosophy, the development team and trends in the MMORPG genre. (November 24, 2003)
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