See also:
- Gaming Target - - Adam Woolcott discusses with Todd Howard. "Part of me feels like making Pong next, but I'd probably get bored." Also features screenshots and concept art. (August 2, 2002)
|
- Gamer.no - - Erling Ellingsen in lengthy discussion session with Todd Howard. Also contains screenshots. (June 30, 2002)
|
- GameSpy.com - - Andrew S. Bub has a short discussion session with Todd Howard. Also features screenshots. (June 12, 2002)
|
- Morrowind After Dark Q&A #2 - - Pete Hines, Todd Howard and Mark Nelson discuss the vampire gameplay aspects. "Many paths will be eliminated as a result of the player being a vampire, basically because few people are going to want to talk to you." (February 21, 2002)
|
- GameBanshee - - Buck Satan discusses with Pete Hines. Also contains screenshots. (February 19, 2002)
|
- Codex of Vvardenfell - - Short discussion with Steve Meister and Ahn Hopgood concerning the alchemy skill. (January 28, 2002)
|
- Morrowind After Dark Q&A - - Pete Hines and Mark Nelson discuss the vampire gameplay aspects. "There won't be any shape-changing for vampires. There will however, be stat increases and other abilities." (November 13, 2001)
|
- Morrowind Summit - - Todd Howard answers questions from fans. "[...] each NPC and creature performs based on its stats and takes on different strategies. Special things they may do include using certain spells to boost certain attributes if they feel they need to run away or something." (September 14, 2001)
|
- GameSpy.com - - Todd Howard interviewed by Tom Ham. "For the most part [Morrowind] plays like a shooter, like Deus Ex or something, but it's huge, nonlinear, and it never ends." Also contains screenshots. (June 1, 2001)
|
- GameSpy.com - - Todd Howard interviewed by John Keefer. Also features concept art and beta screenshots. (August 1, 2000)
|
- IGN PC - - Chat with project leader Todd Howard and lead designer Ken Rolston. "Guilds became a big part of Daggerfall, and that's something we're looking to make even better." Also features early beta screenshots. (June 8, 2000)
|
|