DIRECTORY SUBMISSION AS LOW AS $20. DIRECTORY SUBMISSION SERVICE
Reviews and Previews
See also:
- Mini-Review by Andrew "Zarf" Plotkin - - "The parts it has right are quiet, smooth, unobtrusively right. The parts it has wrong are blatant, exasperating, annoyingly wrong." (March, 2004)
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- ZenGamer Review - - Rated 9/10. "A much needed transfusion of intelligence and style into an anemic genre, Syberia should be played by anyone who likes adventure games, or just enjoys a great story." By Joshua Reynolds. (September 29, 2002)
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- WorthPlaying Review - - "With Syberia, Benoit Sokal has created a gaming experience that will stay near and dear to your heart, regardless of whether you're an adventure newbie or a seasoned pro." (September 24, 2002)
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- GameOver Review - - Rated 92%. "Syberia does just about everything right, and it's the best adventure I've played since The Longest Journey." (September 9, 2002)
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- GamingExcellence Review - - Rated 94%. "Microids' steps up to the plate and delivers one of the greatest adventure games of all time." (August 27, 2002)
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- Adventure Gamers Review - - Rated 4.5/5. "This game is all about the story. Story and character." By Christina Gmiterko. (August 11, 2002)
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- Armchair Empire Review - - Rated 8.9/10. "Not only is it an intriguing game, it's also fun. It's like a good book - one that you'll want to return to again and again." (July 31, 2002)
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- Just Adventure Review - - Rated A. "Syberia provides a huge dose of what adventure gamers are hungry for: a rich story, complicated characters, tons of puzzles and exploration of a series of beautiful and intriguing environments." By Ray Ivey. (July 5, 2002)
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- IGN Preview - - "Microids breathes new life into the adventuring genre." (June 4, 2002)
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- Adrenaline Vault Preview - - In-depth preview by Gavin Carter. "The story is engaging, the pre-rendered graphics are exquisite, and the interface is one of the most graceful I've ever seen." (May 16, 2002)
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- Gamer's Hell - - Rated 9.5/10. "Any adventure gamer should own this charming little gem of a game." By Andreas Misund Berntsen. (2002)
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