See also:
- A distilled, complete version of the GURPS Basic Set in 32 pages, available as a free download. Designed both for newcomers to GURPS and as a tool for experienced GMs to teach the game to others. - An online archive of articles, adventures, and features from the sadly out-of-print SJ Games magazine/newsletter devoted entirely to GURPS. The complete (text) contents of the magazine's paper run is present.- Blue Room GURPS - - A large collection of "classic era" GURPS articles, adventures, design notes, and product ratings by S. John Ross, author of GURPS Warehouse 23 and other supplements. Includes the Unlimited Mana rules.
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- Brandon Cope - - Vehicles, characters and campaign settings for GURPS and Traveller.
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- DM's GURPS Page - - Quite a number of articles, including tech discussions, rules articles, adventures & seeds, and the Amber Nebula SF campaign.
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- Dreambird's Lair - - A broad collection of articles, characters, rules, equipment, adventures and settings for use with GURPS.
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- Ebon Tower Fantasy Gaming - - A general-purpose fantasy gaming webzine with a strong GURPS slant. Site includes templates, revised rules, and a campaign setting.
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- GURPS Stuff by Scott Maykrantz - - A collection of articles, rules, and notions from the keyboard of Scott Paul Maykrantz, author of GURPS Creatures of the Night.
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- GURPS WebWorlds - - Coordination site for a number of game worlds for the GURPS system.
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- GURPSnet - - Mailing list on GURPS with archive of vehicles, gear, characters and adventures.
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- GURPSWiki - - Articles on general GURPS topics.
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- The Krommnotes - - An extensive collection of rulings for GURPS by Sean "Dr. Kromm" Punch, the GURPS Line Editor.
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- MOD-RPG - - New and altered rules for GURPS campaigns.
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- Rare GURPS Items - - Incanus' collection of scraps, tidbits, articles, and variants - dozens of GURPS items, including original work and articles culled from Usenet and sundry sources.
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- Tbone's GURPS Diner - - The home of an enormous stew of GURPS variants and expansions, most notably "GURPS Gulliver," which begins by adressing issues of scale and goes on to re-tool half the system for sharper performance.
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